Layer Naming Conventions
Updated
Consistent layer naming conventions will ensure smooth communication within your team and when sharing your files with others. We recommend that you establish a set of suffixes that help identify the purpose of the asset represented by the layer:
- Image= _img
- Button= _btn
- Button (tap state)= _tap
- Button (toggled On)= _btn_on
- Button (toggled On tap state)= _tap_ont
- Background image= _tn
- Scrollmotion= _scroll(###)
- Image sequence= _seq(###)
- Video= _video
Do not use spaces in your layer names. If you need to separate words in a layer name, use an underscore (‘_’). Your layers will be converted to files on disk, and spaces in filenames can sometimes create problems.
Do not use special characters in your layer names. These can also create problems in actual file names. (The two exceptions are the ‘@’ symbol that will be used to identify your ‘@2x’ assets and the underscore)
To stay organized, we recommend the following folder structure for your content:
1x_images
2x_images
Video
Sound